Practical Division

The Practical Firearms Division is always open to any new shooters who might be interested. Check out the different disciplines of practical shooting that we follow, then make a selection and come out to join us. You can check out the schedule by clicking on the Calendar link at the top menu bar. If it's your first time on the Practical range, just ask for the Match Director, or the Division Director, and we'll see that you are made to feel right at home.

Shooters are expected to help tear down the stages they finish on in all the paper matches at the Practical Division.

The start time listed on the Calendar for each match is the time the match starts. Anyone who has not signed up by the listed start time may not be allowed to shoot the match. Sign up is through Practiscore ONLY.

 

 

USPSA (United States Practical Shooting Association)

USPSA matches generally consist of up to four to five stages of handgun shooting in one of six classes accommodating virtually any handgun type. Individual stages typically require from 8 to 32 rounds to complete with a total minimum, for the match, in the 80-100 round range. Match fees are $15 for club members and $20 for non-members.

The Practical Division is alway happy to have new shooters at our USPSA matches but it is important that you be familiar with the rules and procedures before you shoot your first match. We will cover specific rules and answer questions at the new shooter's briefing before the match but the following general rules will keep you in compliance when you first arrive:

  • Bring your unloaded gun to the match in a case or bag.
  • Handle your gun only at one of these two approved times:
    1. When in the marked safety areas. These areas are where you transfer the gun from your bag or case to your holster at the start of the match, and where you return it to your bag or case when you are finished with the match.
    2. When explicitly authorized by the RO when it is your turn to shoot a stage. You are allowed to handle your gun beginning with the "Make Ready" command and ending with the "Line Is Clear" command.
  • Do not bring ammunition into the safety areas.
  • Guns are to be unloaded with no magazines in them at all times except for when you are the shooter and have been given the "Make Ready" command. After the "Line Is Clear" command you are again subject to the unloaded gun requirement.
 

Pistol Caliber Carbine (PCC) shooters are required to use a chamber flag AND to have the gun in a closed case at all times until the "Make Ready" command. At "Make Ready" be sure the muzzle is pointing down range, then you may remove your PCC from the case. You may hand the case to a friend, squad member, or one of the ROs. After you have completed the course of fire your case will be brought to you to complete the unloading and casing process. Remember - this part is not on the clock and, as PCC is new to USPSA, there may be some non-standard range commands. If there is any confusion on the part of the shooter or the RO talk to each other and resolve the issue before continuing.

Please note that all safety rules and regulations are non-negotiable so as to provide the safest possible environment for all involved. If you violate one of them it does not matter that you may feel that your action was an equally safe alternative.

IDPA (International Defensive Pistol Association)

IDPA matches generally consist of four or five stages of shooting with up to 18 rounds fired per stage and are open to anyone wishing to compete. Classes consist of Stock Service Pistol (all double-action or safe-action autos), Enhanced Service Pistol (9mm, .38 Super & 40 S&W, and 10mm single-action autos), Custom Defensive Pistol (45 cal.), Revolver (wheel guns loaded from speed loaders or moon clips), and Compact Carry Pistol (smaller version of ESP legal guns). Carry Optics is also allowed. Match fees are $10 for club members and $20 for non-members. IDPA membership is required after the third match.

ICORE (International Confederation of Revolver Enthusiasts)

ICORE combines elements of the Bianchi Cup, IPSC, and the Steel Challenge into demanding competition exclusively for revolvers. Our standard paper target is the NRA D-1 target with 4 scoring areas. Scoring is based on time, including time added or subtracted per the scoring rules. Falling and stationary steel plates are also used in ICORE events. Each ICORE match will usually include a Classifier stage as well. Match fees are $12 for club members and $20 for non-members.

Thursday Night Steel

Steel matches consist of four stages of steel targets that average about 15-20 rounds minimum per stage. There is a mixture of stationary steel squares, rectangles and rounds along with poppers, plate racks and trees. Stage descriptions list the required number of hits on stationary targets. All reactive targets must fall to score a hit. Scoring is raw stage time, plus any penalties and minus any bonuses. Penalties are +5 seconds per miss and +5 seconds for any procedural errors.

Centerfire handguns allowed are minimum diameter of 9mm/.38 Cal and maximum of .45 Cal. .22 caliber rimfire is allowed for Steel Challenge matches, which are held on the 3rd Tuesday night of each month

There are 6 equipment divisions and 6 competitor classes. The equipment divisions are Limited, Single Stack (1911s), Production, PCC, CO, and Revolvers. There is a Fun Gun division for second runs. Classes are GM, M, A, B, C, and D class. If you are classified in USPSA, that is the class you start in, otherwise you start in D class. If you win your class 3 times with at least 3 shooters in it, you are moved up a class (fun gun runs do not count). Match fees are $13 for club members and $20 for non-members.

The match runs from 4:00pm until 7:00pm and you must sign up through Practiscore to shoot the match.

For more information or to read the rulebook for a specific discipline please visit the links above or contact the Practical Division Director.

1Gun (https://1gun.org)

1Gun is designed to combine the well liked aspects from the different shooting sports, with dynamic stages and simpler rules. While we fully understand no game can ever prepare one for a real world defensive situation, we are just trying to build on basic skills that one should have; by rewarding quick, accurate shooting with the ability to think on the fly. To do this, we combined standards, mission based, and run-n-gun type stages with a more dynamic experience that requires the shooter to adapt vs replay a rehearsed stage plan.

Blind coin flips are done during the stage reset, hidden under a cup, revealing the threat target color after the starting beep, producing dynamic stages. By the pure definition of dynamic stages, we are saying the stage is not the same for each shooter. This is okay, and is by design. Stages will be designed to be fair, not exact or symmetrical. In other words, every effort will be placed on keeping the shooting complexity similar, regardless of which color threat is drawn. But depending on your strengths and or weaknesses, the luck of the draw could be the equalizer. But with that said, we believe that these slight differences balance out by the end of the match and the benefits of creating a more dynamic experience, far out weighs any little differences. Match fees are $13 for club members and $20 for non-members.

For more information, see https://1gun.org.